Thursday, July 31, 2008

The Comic-Con 2008 Post

...now with less to say than the 2006 Comic-Con posts and not indexed by time...

Whether it comes from convention-goer fatigue or the fact that I was only there for one and one-third days this time, I'm almost thinking that this was not a very impressive event this year. Highlights of Saturday (since all that really happened for me on Friday was getting Lego Street Fighter figures after volunteering with the blood drive) include:

  • Actually playing a match of Street Fighter IV long enough to find that Chun-Li's projectile attack is now a back->forward move instead of a 180 degree motion - after losing round 1 and blocking like hell against a Sagat player for the first half of round 2. Along with that change, the last hit of her multiple-kick super combo apparently has a backflip added on to it, though that may have only been at the highest gauge level.


  • Watching other people play the new Ghostbusters game, Crysis Warhead, the Warhammer MMO, and some other things I don't remember yet.


  • Playing the next Castlevaina game on DS (which I found to be better than Castlevania Judgment), Megaman 9, Soul Calibur IV (the only thing really gathering crowds at Namco's booth), and the new Bionic Commando.


  • Wondering whether or not to buy a few things and in the end leaving almost empty-handed:

    • The Revoltech Yotsuba figure (at page bottom on the right) - declined since I wanted the sold-out Danboard figure (at page bottom on the left) more.

    • Something of Yuki Nagato - declined since the only thing I found that wasn't in the "mystery prize" category was $30 and the booth didn't take debit.



  • The Mythbusters panel, where the hosts answered a few questions and showed some clips of next season's stuff and of "sobering up myths" (including a slow-mo slap to the face and very bad results from running on a treadmill while drunk).

  • The Masquerade, while slightly different than the last time I saw it, was still entertaining enough with "Nintendont's Brawl: The Musical" among other things. I only wish we could've seen the remains of the costume that spontaneously combusted or at least been told what it was...

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Thursday, July 17, 2008

Tales of The Last Hope...XIII

Why, oh why did I not take E3 into account back when I was feeling buyer's remorse over that XBox 360 purchase? Even though I couldn't have predicted Final Fantasy 13 no longer being a PlayStation 3 exclusive (or wouldn't have been willing to believe it), the fact that tri-Ace was already working on Infinite Undiscovery (hopefully the game will be better than the title) could've been a good clue that Star Ocean: The Last Hope would also be on XBox 360 - and maybe even another Valkyrie Profile in a few years - had I been clear minded enough to see it.

Though such news was uplifting for me, a roommate that just bought a PS3 mainly for FF13 was a bit disappointed, though at least Versus 13 wasn't also announced for the 360. I should've told him not to feel so bummed unless Kingdom Hearts 3 (and you just know there'll be one once the DS and PSP games are released) also loses PS3 exclusivity...or never gets it to begin with.

Though the demos for Tales of Vesperia and Too Human are now available for download, I'll either have to wait a few days or upgrade my Live account to gold status since silver members don't always get first access to new stuff. I'd rather wait since buying a gold membership that's not going to be used often isn't very appealing. Hell, the $8 toward a 1-month membership will be better spent on ToV as soon as 1)It's released and I have the money for it, 2)It gets good enough reviews, and 3)I'm sure it won't get in the way of my current Tales of the Abyss playthrough of about 15 hours.

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